Showing posts with label Flowers for Eleonore. Show all posts
Showing posts with label Flowers for Eleonore. Show all posts

There's a muffin dog under your bed


The Way Maker and the Grieving One
Click for a better resolution!

Been working on FFE lately. The pic above is my first attempt at pixel art that isn't an animated sprite. It's the first one with some details, but it's still rather simplistic. The dog was rather easy to draw, but I had some problems with the girl. It can be seen to, I messed up her navel and skirt and... well I just don't like how she came out. Done in Flash and later in Paint.

I've been doing some concept sketches that can't really make it into the game.

A werewolf and a girl clinging onto a vine for their dear life. They do slide down to safety eventually, somehow./Alternate version

These are some of my "drippy style" drawings. I fucked one up the first one gloriously, while the other isn't messed up at all, but looks kinda empty and plain.
Sweet, sweet nightmare fuel. Drip drip :D
Messy drawing. / Slightly cleaner version

A young woman with perhaps some Spanish/Latina/Cuban blood. I did something to her chin that I can't quite figure out and it's kinda irking me, but on the other hand I don't want to change it. Laziness. I think that the chin/mouth gives her the discrete, tropical gene.

And I did this in the days of heavy Dwarf Fortress obsession. They don't look like dwarves at all, they're just humans with beards. I did it while really tired, but couldn't sleep. It was 3 am, and I had to get up at 7 am for school. I think the girl with the wheat in the lower right corner is the only thing that redeems the whole thing. But I like the psycho with the axe too :D Hell, I love 'em all! x) Iako su NkZe, moje su nKzE.

Blue grass grows all around


Clickie! :3

I'm actually making this a dev blog. I've been working on the random grass generator (how pathetic is that?) and it looks pretty decent now. But the blocky grass generator actually had some uses - now it creates ground tiles. I'm happy with completing the floor "engine". Now it can work for both outdoor and indoor environments.

Beside that, I finished the walking and moving around engine for the player and made a basic one (that will be completely changed later) for the AI. With that and the object depth issues resolved, I decided to make a basic room and see how things work out. And they did fine. The player can't go through objects, and can stand in frond and behind them, giving a 2.5D feeling. I'm pleased for now.

So here is a screenshot of the makeshift room I programed. I didn't realize how many of the sprites were red or brown o_O But at least they kinda blend well together. Also, I wasn't expecting to have enough sprites done to make a relatively decent room. It's still a bit empty, but it works for now.

What I intend to fix:
- The fireplace. Stronger colours, and of course add a cozy fire ^^
- That damn shadow... The lighting makes no sense! It doesn't actually even exist.
- The table... It's just... lame.
- Some of the proportions, the bookshelf for example. Also that golden statue should have been a horse, but every animal I draw ends up like a dog D:
-  The only thing you can interact with is the puppy. You'll be able to examine and interact with more stuff.
- The dog's legs... they're... wrong...

Nuff about Game Maker for now.

Unicorns are real! ^^


Click me. I'm too big for this cruel world :(

Oh my, something that is actually what this blog was made for! I'll post some of the progress I made. Not much, but a start.

So, here we see the player character wandering in a trippy forest. Yeah, I know it's all purple and gay, but it also has unicorns with wings that fart rainbows and shit diamonds and are totally awesome. Chuck Norris has eight.
Okay, I'm fine now. Let's start over.

Here we have a random forest. I was crazy enough to make a random forest generator, so it will always randomize so the player can never feel sure and never truly know the way. I want the player, as well the character, to feel lost and helpless. So I made a grass and floor generate at random, but in pairs. There won't be grass growing out of a stone ground, and if it's snowy there will be cold, blue colored plants and so on. But the position and looks of the grass wary, as do the location and looks of the trees. What was changed after the screenshot is that the grass isn't limited by the 32x32 grind anymore, but is more free to grow wherever it wants to.

The only thing I'm worried about is framerate. The trees love killing it. They release many particles that are okay when there are about 10 trees, but more can be a problem. I will hopefully resolve the issue by making use of the deactivate_all and activate_all command line, but I'm still learning the gml, so I'm experimenting. Another one could be that forests don't release particles, only lone trees.

Here's a random terrace I created too, and my particles are present, of course. The damn things are everywhere.

In my fluffy world even the trees shit sparkles.
The alternate "scary" version, made just so I can call it survival horror xD Be afraid, be very afraid...

Oh hai?







Fear my horrible handwriting

Today I was cleaning my desk up and went through a bunch of papers, notebooks and stuff. And I found my old English book. I flipped a few pages and found muffin dog. That silly mutt was the only thing that kept me from going insane from boredom at my English class. The material was easy, and my deskmate wasn't a talkative soul and he drew doodles in class too. The difference is that he actually draws really good, but oh well.
So, this little fella was the first concept of the idea of an canine companion that I wanted to introduce in a game, and so I will. So this will be a dev blog for my projects and games. Let's hope they get finished.

I guess that an introduction is a good way to start this blog. So, what can I say, I'm a muffin dog. I love to steal muffins from tables, but unfortunately they're always out of my reach.
Yes, that's a muffin, don't question it's existance o.O Also, I fucked up her face badly :c

Another one from my English book. I actually cleaned this one up a bit and managed to edit the text out. It wasn't easy, that's for sure!

So, the muffin dog befriended a girl that brought him to her home. Here we see her typical morning relaxing and drinking a cup of coffee. The muffin could be her breakfast or a treat for the doggy, but maybe she's just teasing him.

When doodling this in English class I got the idea of the duo that could work in a game. So that's when he became her canine companion and friend. I later decided to name the girl Eleonore and the puppy is still nameless, but I'm working on a game project in GM, so he'll probably get named. Still, I think the player will get the chance to name him whatever he wants.

I feel like telling a children's fairytale about a girl and her puppy. But gosh, this blog makes me wish to draw children's book illustrations... o__O Should not want.
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